کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
1119956 1488495 2012 10 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Extending the Technology Acceptance Model to Investigate Impact of Embodied Games on Learning of Xiao-zhuan()
موضوعات مرتبط
علوم انسانی و اجتماعی علوم انسانی و هنر هنر و علوم انسانی (عمومی)
پیش نمایش صفحه اول مقاله
Extending the Technology Acceptance Model to Investigate Impact of Embodied Games on Learning of Xiao-zhuan()
چکیده انگلیسی

This research focuses on topic of e-learning of Xiao-zhuan through digital Embodied games as a brand new way of creative learning method for Xiao-zhuan. TAM, Technology Acceptance Model, is the methodology in this research. Theory of perceived playfulness is also adopted to analyze the learning of Xiao-zhuan. Subjects in this research are 45 sophomores of the Department of Chinese Literature in National Taiwan Normal University. This research adopts questionnaire survey method, then refers to students’ paper scores on the test. The results of this research are as follows: Firstly, “Perceived Usefulness” has the significant influence on “Learning Effectiveness” and “Attitude toward Using the Embodied games”. Secondly, “Perceived Ease of Use” has the influence on “Perceived Playfulness”. Thirdly, “Perceived Playfulness” has the significant influence on “Attitude toward Using the Embodied games”.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Procedia - Social and Behavioral Sciences - Volume 64, 9 November 2012, Pages 545-554