کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
---|---|---|---|---|
378431 | 659152 | 2013 | 10 صفحه PDF | دانلود رایگان |
Effective management of learned knowledge is a challenge when modeling human-level behavior within complex, temporally extended tasks. This work evaluates one approach to this problem: forgetting knowledge that is not in active use (as determined by base-level activation) and can likely be reconstructed if it becomes relevant. We apply this model to the working and procedural memories of Soar. When evaluated in simulated, robotic exploration and a competitive, multi-player game, these policies improve model reactivity and scaling while maintaining reasoning competence. To support these policies for real-time modeling, we also present and evaluate a novel algorithm to efficiently forget items from large memory stores while preserving base-level fidelity.
Journal: Cognitive Systems Research - Volume 24, September 2013, Pages 104–113