کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
400876 1438995 2013 10 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Customizing by doing for responsive video game characters
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر هوش مصنوعی
پیش نمایش صفحه اول مقاله
Customizing by doing for responsive video game characters
چکیده انگلیسی

●Video game players can customize character behavior via their own movements.●Interactive machine learning allows customization of characters’ responsive behavior by example.●“Customizing by doing” helped players understand and customize the behavior of characters.●Customization by example and manual editing are both important for participants.

This paper presents a game in which players can customize the behavior of their characters using their own movements while playing the game. Players’ movements are recorded with a motion capture system. The player then labels the movements and uses them as input to a machine learning algorithm that generates a responsive behavior model. This interface supports a more embodied approach to character design that we call “Customizing by Doing”. We present a user study which shows that using their own movements made the users feel more engaged with the game and the design process, due in large part to a feeling of personal ownership of the movement.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: International Journal of Human-Computer Studies - Volume 71, Issues 7–8, July–August 2013, Pages 775–784
نویسندگان
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