کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
402413 676936 2012 17 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Improving game bot behaviours through timed emotional intelligence
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر هوش مصنوعی
پیش نمایش صفحه اول مقاله
Improving game bot behaviours through timed emotional intelligence
چکیده انگلیسی

The video game industry is a very active economic sector focusing on the design and development of entertainment applications. In this sector, different enterprises compete to design innovative video games that exploit physical and emotional capabilities of video gamers in order to achieve high levels of realism. From this point of view, video games research should be enhanced by introducing: (1) novel methodologies for modeling emotions that depict the behaviour of different characters populating a virtual environment, and (2) some abstraction technologies useful to “move” this emotional intelligence on different game platforms without additional efforts. In this paper, innovative computational intelligence techniques, like the Timed Automata based Fuzzy Controllers, have been hybridized with emotional representation methodologies in order to provide game bots with human-like capabilities and, as a consequence, improve the realism of game under design. In order to allow different competitors to exploit our “emotional engine” on different hardware platforms, the Fuzzy Markup Language (FML) has been chosen to be the main technology for designing and implementing the bots behaviour. As shown in a case study based on Unreal Tournament 2004, the game bots exploiting our approach provide a more human-likeness behaviour if compared with simple finite state automaton based bots.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Knowledge-Based Systems - Volume 34, October 2012, Pages 97–113
نویسندگان
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