کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
440177 690979 2013 6 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
GPU-optimized indirect scalar displacement mapping
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر گرافیک کامپیوتری و طراحی به کمک کامپیوتر
پیش نمایش صفحه اول مقاله
GPU-optimized indirect scalar displacement mapping
چکیده انگلیسی

Displacement mapping refers to a technique for rendering a high-frequency surface by adding geometric details encoded in a displacement map to a low-frequency base surface. This paper proposes a method for indirectly accessing the base surface using a special displacement map and then carrying out scalar displacement. Given a high-frequency triangle mesh, a coarse PN (point-normal) quad mesh is computed as the base surface. The parameters used to evaluate the base surface are precomputed such that scalar displacement from the evaluated points reaches the features of the original surface. The parameters are stored in the displacement map together with the displacement scalars. The run-time algorithm uses the hardware tessellation capability of GPU and reconstructs the high-frequency surface. Using the proposed method, surface features are accurately preserved, surface deformation is well supported, LOD control becomes quite flexible, and the base surface can be extremely simplified.


► Our displacement mapping technique accurately preserves surface features.
► Our displacement mapping technique is fairly robust against surface deformation.
► Our rendering system provides quite a flexible mechanism for LOD control.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computer-Aided Design - Volume 45, Issue 2, February 2013, Pages 517–522
نویسندگان
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