کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
441466 691756 2014 11 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Using task efficient contact configurations to animate creatures in arbitrary environments
ترجمه فارسی عنوان
با استفاده از وظیفه تنظیمات تماس کارآمد برای ایجاد موجودات در محیط های دلخواه
کلمات کلیدی
شخصیت های مجازی مستقل، انیمیشن برای بازی، انیمیشن رویه ای، تماس قبل از حرکت، دامنه حرکت، نسبت نیروی انتقال
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر گرافیک کامپیوتری و طراحی به کمک کامپیوتر
چکیده انگلیسی


• We automatically compute limb contact configurations for animating motion tasks.
• The quality of the configurations is ensured by a heuristic for task efficiency.
• We obtain real time performances for arbitrary creatures and environments.
• A precise definition of the human range of motion enhances more natural results.

A common issue in three-dimensional animation is the creation of contacts between a virtual creature and the environment. Contacts allow force exertion, which produces motion. This paper addresses the problem of computing contact configurations allowing to perform motion tasks such as getting up from a sofa, pushing an object or climbing. We propose a two-step method to generate contact configurations suitable for such tasks. The first step is an offline sampling of the range of motion (ROM) of a virtual creature. The ROM of the human arms and legs is precisely determined experimentally. The second step is a run time request confronting the samples with the current environment. The best contact configurations are then selected according to a heuristic for task efficiency. The heuristic is inspired by the force transmission ratio. Given a contact configuration, it measures the potential force that can be exerted in a given direction. The contact configurations are then used as inputs for an inverse kinematics solver that will compute the final animation. Our method is automatic and does not require examples or motion capture data. It is suitable for real time applications and applies to arbitrary creatures in arbitrary environments. Various scenarios (such as climbing, crawling, getting up, pushing or pulling objects) are used to demonstrate that our method enhances motion autonomy and interactivity in constrained environments.

A method for the realtime computation of contact configurations for arbitrary creatures and environments is proposed, using a heuristic for task efficiency.Figure optionsDownload high-quality image (169 K)Download as PowerPoint slide

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers & Graphics - Volume 45, December 2014, Pages 40–50
نویسندگان
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