کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
441524 691776 2012 10 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Interactive cloud rendering using temporally coherent photon mapping
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر گرافیک کامپیوتری و طراحی به کمک کامپیوتر
پیش نمایش صفحه اول مقاله
Interactive cloud rendering using temporally coherent photon mapping
چکیده انگلیسی

This work presents a novel interactive algorithm for simulation of light transport in clouds. Exploiting the high temporal coherence of the typical illumination and morphology of clouds we build on volumetric photon mapping, which we modify to allow for interactive rendering speeds—instead of building a fresh irregular photon map for every scene state change we accumulate photon contributions in a regular grid structure. This is then continuously being refreshed by re-shooting only a fraction of the total amount of photons in each frame. To maintain its temporal coherence and low variance, a low-resolution grid is initially used, and is then upsampled to the density field resolution on a physical basis in each frame. We also present a technique to store and reconstruct the angular illumination information by exploiting properties of the standard Henyey–Greenstein function, namely its ability to express anisotropic angular distributions with a single dominating direction. The presented method is physically plausible, conceptually simple and comparatively easy to implement. Moreover, it operates only above the cloud density field, thus not requiring any precomputation, and handles all light sources typical for the given environment, i.e., where one of the light sources dominates.

Graphical AbstractFigure optionsDownload high-quality image (114 K)Download as PowerPoint slideHighlights
► A real-time physically based light transport solution for clouds presented.
► An amortization scheme for photon beam mapping developed for this purpose.
► A new unimodal radiance representation based on Henyey–Greenstein function used.
► A novel physically based upsampling scheme employed to increase rendering quality.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers & Graphics - Volume 36, Issue 8, December 2012, Pages 1109–1118
نویسندگان
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