کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
441529 691776 2012 11 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Real-time ink simulation using a grid-particle method
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر گرافیک کامپیوتری و طراحی به کمک کامپیوتر
پیش نمایش صفحه اول مقاله
Real-time ink simulation using a grid-particle method
چکیده انگلیسی

This paper presents an effective method to simulate the ink diffusion process in real time that yields realistic visual effects. Our algorithm updates the dynamic ink volume using a hybrid grid-particle method: the fluid velocity field is calculated with a low-resolution grid structure, whereas the highly detailed ink effects are controlled and visualized with the particles. To facilitate user interaction and extend this method, we propose a particle-guided method that allows artists to design the overall states using the coarse-resolution particles and to preview the motion quickly. To treat coupling with solids and other fluids, we update the grid-particle representation with no-penetration boundary conditions and implicit interaction conditions. To treat moving “ink-emitting” objects, we introduce an extra drag-force model to enhance the particle motion effects; this force might not be physically accurate, but it proves effective for producing animations. We also propose an improved ink rendering method that uses particle sprites and motion blurring techniques. The simulation and the rendering processes are efficiently implemented on graphics hardware at interactive frame rates. Compared to traditional fluid simulation methods that treat water and ink as two mixable fluids, our method is simple but effective: it captures various ink effects, such as pinned boundaries (Nelson, 2005 [1]) and filament patterns (Shiny et al., 2010 [2]), while still running in real time, it allows easy control of the animation, it includes basic solid–fluid interactions, and it can address multiple ink sources without complex interface tracking. Our method is attractive for animation production and art design.

One simulation iteration using grid-particle framework: a particle-guided interactions for user; a GPU-optimized Eulerian incompressible Navier–Stokes solver with vorticity confinement and BFECC; a GPU-optimized Lagrangian particles simulation with drag force model; a hardware particle sprites rendering system with motion blur.Figure optionsDownload high-quality image (261 K)Download as PowerPoint slideHighlights
► A particle-guided user interaction method for the initial states of ink.
► An improved hybrid grid-particle method to simulate multiple fluids.
► A drag force model for “ink-emitting” objects moving at high speeds.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers & Graphics - Volume 36, Issue 8, December 2012, Pages 1025–1035
نویسندگان
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