کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
441811 691952 2012 12 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Reproducing virtual characters
کلمات کلیدی
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر گرافیک کامپیوتری و طراحی به کمک کامپیوتر
پیش نمایش صفحه اول مقاله
Reproducing virtual characters
چکیده انگلیسی

Many virtual reality applications and games need a large number of virtual characters. Some of these applications require, in addition to the quantity, the simulation of kinship and evolution, not only of human character models, but also of different types of animals, toon models or other creatures. Some applications also require interactions between isolated populations with well-defined ethnic characteristics. The identification of similar traits between individuals of the same family is crucial to providing increased realism to many of these systems. The main difficulty in these situations is to generate models automatically, in real time, which are physically similar to a given population or family. In this paper, we extended our previous work, in which the reproduction of diploid beings is mimicked to produce character models that inherit genetic characteristics from their ancestors. Unlike morphing techniques, in our method, it is possible that a genetic characteristic from an ancestor be manifested only after a few generations.

Figure optionsDownload high-quality image (84 K)Download as PowerPoint slideHighlights
► Automatic transfer of traits through simulated reproduction, to generate virtual families.
► Anthropometric landmarks as characteristics that are stored as genes in chromosomes.
► Inclusion of head and body measures of different types of creatures.
► Genetic traits can be manifested only after several generations down the family line.
► Simulation of kinship relations and interaction between isolated populations.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers & Graphics - Volume 36, Issue 2, April 2012, Pages 80–91
نویسندگان
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