کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
441997 692032 2013 9 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Teaching a modern graphics pipeline using a shader-based software renderer
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر گرافیک کامپیوتری و طراحی به کمک کامپیوتر
پیش نمایش صفحه اول مقاله
Teaching a modern graphics pipeline using a shader-based software renderer
چکیده انگلیسی

This paper presents the syllabus for an introductory computer graphics course that emphasizes the use of programmable shaders while teaching raster-level algorithms at the same time. We describe a Java-based framework that is used for programming assignments in this course. This framework implements a shader-enabled software renderer and an interactive 3D editor. Teaching shader programming in concert with the low-level graphics pipeline makes it easier for our students to learn modern OpenGL with shaders in our follow-up intermediate course. We also show how to create attractive course material by using COLLADA, an open standard for 3D content exchange, and our approach to organizing the practical course.

Figure optionsDownload high-quality image (252 K)Download as PowerPoint slideHighlights
► A syllabus for teaching aspects of a modern graphics pipeline using shaders.
► A Java-based didactic software renderer and interactive 3D editor.
► Using real-world COLLADA assets to motivate students during course assignments.
► Solutions for overcoming difficulties in course organization and maintenance.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers & Graphics - Volume 37, Issues 1–2, February–April 2013, Pages 12–20
نویسندگان
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