کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
441998 692032 2013 11 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Real-time B-spline Free-Form Deformation via GPU acceleration
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر گرافیک کامپیوتری و طراحی به کمک کامپیوتر
پیش نمایش صفحه اول مقاله
Real-time B-spline Free-Form Deformation via GPU acceleration
چکیده انگلیسی

Accurate Free-Form Deformation is an analytical solution of deformation sampling, where a polygonal object is deformed as a set of trimmed Bézier surfaces. However, the operation is far from being interactive due to its high computational cost. In this paper, we proposed a real-time B-spline Free-Form Deformation of polygonal objects via GPU acceleration. Various time-consuming evaluations are designed and performed by means of highly parallel processing on GPGPU, such as evaluations of points of B-spline volume, calculations of control points of Bézier surfaces, tessellations of trimmed Bézier surfaces, evaluations of normals of tessellated triangles, etc. The adoption of vertex buffer object for rendering the tessellated trimmed Bézier surfaces greatly saves data I/O throughput. Experimental results show that the proposed GPU algorithm gains more than 200 times acceleration than its CPU counterpart.

In this paper, we proposed a real-time B-spline Free-Form Deformation of polygonal objects via GPU acceleration. Various time-consuming evaluations are designed and performed by means of highly parallel processing on GPGPU, such as evaluations of points of B-spline volume, calculations of control points of Bézier surfaces, tessellations of trimmed Bézier surfaces, evaluations of normals of tessellated triangles, etc. The adoption of vertex buer object for rendering the tessellated trimmed Bézier surfaces greatly saves data I/O throughput. Experimental results show that the proposed GPU algorithm gains more than 200 times acceleration than its CPU counterpart.Figure optionsDownload high-quality image (267 K)Download as PowerPoint slideHighlights
► A real-time B-spline FFD of polygonal objects via GPU acceleration.
► Various time-consuming evaluations are performed parallelly on GPU.
► Rendering deformed object via vertex buffer object greatly saves I/O throughput.
► Our algorithm gains more than 200 times acceleration than its CPU counterpart.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers & Graphics - Volume 37, Issues 1–2, February–April 2013, Pages 1–11
نویسندگان
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