کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
---|---|---|---|---|
442050 | 692041 | 2011 | 10 صفحه PDF | دانلود رایگان |

This paper proposes a novel technique for converting a given animated mesh into a series of displaced subdivision surfaces. Instead of independently converting each mesh frame in the animated mesh, our technique produces displaced subdivision surfaces that share the same topology of the control mesh and a single displacement map. We first propose a conversion framework that enables sharing the same control mesh topology and a single displacement map among frames, and then present the details of the components in the framework. Each component is specifically designed to minimize the shape conversion errors that can be caused by enforcing a single displacement map. The resulting displaced subdivision surfaces have a compact representation, while reproducing the details of the original animated mesh. The representation can also be used for efficient rendering on modern graphics hardware that supports accelerated rendering of subdivision surfaces.
Conversion results of our methods. RMSEs are visualised as colors.Figure optionsDownload high-quality image (892 K)Download as PowerPoint slideHighlights
► We propose a conversion method for animated meshes to displaced subdivision surfaces.
► Output meshes share the same control mesh connectivity and a single displacement map.
► The representation requires less storage and supports efficient rendering on GPU.
► Experimental results show our framework generates small shape conversion errors.
Journal: Computers & Graphics - Volume 35, Issue 3, June 2011, Pages 532–541