کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
---|---|---|---|---|
442057 | 692041 | 2011 | 8 صفحه PDF | دانلود رایگان |

Modeling appealing virtual scenes is an elaborate and time-consuming task, requiring not only training and experience, but also powerful modeling tools providing the desired functionality to the user. In this paper, we describe a modeling approach using signed distance functions as an underlying representation for objects, handling both conventional and complex surface manipulations. Scenes defined by signed distance functions can be stored compactly and rendered directly in real-time using sphere tracing. Hence, we are capable of providing an interactive application with immediate visual feedback for the artist, which is a crucial factor for the modeling process. Moreover, dealing with underlying mathematical operations is not necessary on the user level. We show that fundamental aspects of traditional modeling can be directly transferred to this novel kind of environment, resulting in an intuitive application behavior, and describe modeling operations which naturally benefit from implicit representations. We show modeling examples where signed distance functions are superior to explicit representations, but discuss the limitations of this approach as well.
Figure optionsDownload high-quality image (106 K)Download as PowerPoint slideHighlights
► We interactively model complex implicit surfaces with signed distance functions.
► The scene graph is translated into a fragment shader for direct real-time rendering.
► Neither indirect visualization techniques nor explicit approximations are required.
Journal: Computers & Graphics - Volume 35, Issue 3, June 2011, Pages 596–603