کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
442457 692249 2013 12 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
GPU isosurface raycasting of FCC datasets
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر گرافیک کامپیوتری و طراحی به کمک کامپیوتر
پیش نمایش صفحه اول مقاله
GPU isosurface raycasting of FCC datasets
چکیده انگلیسی

This paper presents an efficient and accurate isosurface rendering algorithm for the natural C1 splines on the face-centered cubic (FCC) lattice. Leveraging fast and accurate evaluation of a spline field and its gradient, accompanied by efficient empty-space skipping, the approach generates high-quality isosurfaces of FCC datasets at interactive speed (20–70 fps). The pre-processing computation (quasi-interpolation and min/max cell construction) is improved 20–30-fold by OpenCL kernels. In addition, a novel indexing scheme is proposed that allows an FCC dataset to be stored as a four-channel 3D texture. When compared with other reconstruction schemes on the Cartesian and BCC (body-centered cubic) lattices, this method can be considered a practical reconstruction scheme that offers both quality and performance. The OpenCL and GLSL (OpenGL Shading Language) source codes are provided as a reference.

Figure optionsDownload as PowerPoint slideHighlights
► A fast pre-processing (quasi-interpolation and min/max cell construction) using OpenCL computing kernels.
► A fast, accurate and stable evaluation of a spline field and its gradient.
► An efficient empty space skipping.
► A novel indexing scheme that allows an FCC dataset to be stored compactly as a four-channel (RGBA) 3D texture.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Graphical Models - Volume 75, Issue 2, March 2013, Pages 90–101
نویسندگان
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