کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
---|---|---|---|---|
442564 | 692294 | 2015 | 9 صفحه PDF | دانلود رایگان |
• The hierarchical representation is built by a deformation-aware simplification.
• The shape features are iteratively preserved using a set of rigid transformations.
• The spacetime deformation, deformation transfer and shape interpolation are addressed.
It is a challenging problem to effectively edit mesh data in computer graphics. This paper develops a novel framework to achieve high performance and shape preservation. For the static triangular meshes, a deformation-aware simplification is first introduced to build a hierarchical representation, and then the deformation of the simplified mesh is passed to the original mesh to efficiently obtain an initial result. Lastly, a set of rigid transformations is iteratively computed to preserve the shape features and arrive at the final deformation result. Moreover, the above idea is extended to the time-varying mesh sequences to address spacetime deformation, deformation transfer and shape interpolation. The experiments show that our framework accommodates dense meshes and generates versatile results even under large deformations.
Figure optionsDownload high-quality image (157 K)Download as PowerPoint slide
Journal: Computers & Graphics - Volume 46, February 2015, Pages 80–88