کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
---|---|---|---|---|
464455 | 697347 | 2013 | 11 صفحه PDF | دانلود رایگان |
Social network sites games (SNGs) are growing in acceptance for users, but the intention to continue using such games requires further exploration because of the acceptance–discontinuance anomaly phenomenon (i.e., users discontinuing use of SNGs after initially accepting them). The study integrates interaction and value as the antecedents of user satisfaction and flow experience; furthermore affects the SNG continuance. The results reveal the importance of flow experience, which plays a mediation role and produces indirect effects in predicting the SNGs continuance in the model. Based on the results, practical implications for SNG marketing strategies and theoretical implications will be provided.
► To integrate the effect of interaction and value on user satisfaction and flow experience.
► To explore the SNG continuance.
► The main elements of continued intention of using SNGs are examined.
Journal: Telematics and Informatics - Volume 30, Issue 4, November 2013, Pages 311–321