کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
465696 697659 2010 13 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Priming, sense-making and help: Analysis of player behaviour in an immersive theatrical experience
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر شبکه های کامپیوتری و ارتباطات
پیش نمایش صفحه اول مقاله
Priming, sense-making and help: Analysis of player behaviour in an immersive theatrical experience
چکیده انگلیسی

Understanding how people behave in prototypical forms of ubiquitous computing systems can help determine future designs and technical requirements. In a theatrical puzzle game called “Last Will” we were able to observe two hundred participants over the course of a week immerse themselves in an instrumented environment and use a tangible interface to complete a series of tasks. Based on an analysis from interviews, questionnaires and observation we highlight priming, sense-making and context sensitive help as three perspectives that we think are highly relevant to pervasive computing.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Pervasive and Mobile Computing - Volume 6, Issue 5, October 2010, Pages 499–511
نویسندگان
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