کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
---|---|---|---|---|
465696 | 697659 | 2010 | 13 صفحه PDF | دانلود رایگان |
عنوان انگلیسی مقاله ISI
Priming, sense-making and help: Analysis of player behaviour in an immersive theatrical experience
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کلمات کلیدی
موضوعات مرتبط
مهندسی و علوم پایه
مهندسی کامپیوتر
شبکه های کامپیوتری و ارتباطات
پیش نمایش صفحه اول مقاله
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چکیده انگلیسی
Understanding how people behave in prototypical forms of ubiquitous computing systems can help determine future designs and technical requirements. In a theatrical puzzle game called “Last Will” we were able to observe two hundred participants over the course of a week immerse themselves in an instrumented environment and use a tangible interface to complete a series of tasks. Based on an analysis from interviews, questionnaires and observation we highlight priming, sense-making and context sensitive help as three perspectives that we think are highly relevant to pervasive computing.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Pervasive and Mobile Computing - Volume 6, Issue 5, October 2010, Pages 499–511
Journal: Pervasive and Mobile Computing - Volume 6, Issue 5, October 2010, Pages 499–511
نویسندگان
Josephine Reid, Richard Hull, Ben Clayton, Gary Porter, Phil Stenton,