کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
476197 699427 2017 19 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Application of reinforcement learning to the game of Othello
ترجمه فارسی عنوان
برنامه از یادگیری تقویتی به بازی اتللو
کلمات کلیدی
برنامه نویسی پویا؛ پردازش های تصمیم گیری مارکوف؛ یادگیری تقویتی؛ Q-یادگیری؛ یادگیری Multiagent؛ شبکه های عصبی؛ بازی؛ اتللو
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر علوم کامپیوتر (عمومی)
چکیده انگلیسی

Operations research and management science are often confronted with sequential decision making problems with large state spaces. Standard methods that are used for solving such complex problems are associated with some difficulties. As we discuss in this article, these methods are plagued by the so-called curse of dimensionality and the curse of modelling. In this article, we discuss reinforcement learning, a machine learning technique for solving sequential decision making problems with large state spaces. We describe how reinforcement learning can be combined with a function approximation method to avoid both the curse of dimensionality and the curse of modelling. To illustrate the usefulness of this approach, we apply it to a problem with a huge state space—learning to play the game of Othello. We describe experiments in which reinforcement learning agents learn to play the game of Othello without the use of any knowledge provided by human experts. It turns out that the reinforcement learning agents learn to play the game of Othello better than players that use basic strategies.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers & Operations Research - Volume 35, Issue 6, June 2008, Pages 1999–2017
نویسندگان
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