کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
4961812 1446519 2016 10 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Interactive Learning of a FALCON for a Card Game
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر علوم کامپیوتر (عمومی)
پیش نمایش صفحه اول مقاله
Interactive Learning of a FALCON for a Card Game
چکیده انگلیسی

Among many reinforcement learning methods, FALCON is a machine learning method which is an extend fuzzy ART(Adaptive Resonance Theory), and can appropriately discretize a state space. FALCON is an on-line method proposed by Ah-Hwee Tan. It can discretize a state space and learn action rules simultaneously by learning relations among percepts, actions, and rewards. In this study, a learning agent using FALCON is interactively trained, and the learning effect is measured through experiments. In experiments, the learning agent learns by playing 50,000 card games of “Hearts” against three rule-based agents. Then, the interface that agents can interactively play the game with human cooperators is made so that human cooperators can play the game against the learning agent to strengthen it. It continues learning during games. The effectiveness of interactive learning is ascertained through the experiments.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Procedia Computer Science - Volume 96, 2016, Pages 129-138
نویسندگان
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