کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
4968297 1449571 2016 25 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
A GPU-based Branch-and-Bound algorithm using Integer-Vector-Matrix data structure
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
پیش نمایش صفحه اول مقاله
A GPU-based Branch-and-Bound algorithm using Integer-Vector-Matrix data structure
چکیده انگلیسی
Branch-and-Bound (B&B) algorithms are tree-based exploratory methods for solving combinatorial optimization problems exactly to optimality. These problems are often large in size and known to be NP-hard to solve. The construction and exploration of the B&B-tree are performed using four operators: branching, bounding, selection and pruning. Such algorithms are irregular which makes their parallel design and implementation on GPU challenging. Existing GPU-accelerated B&B algorithms perform only a part of the algorithm on the GPU and rely on the transfer of pools of subproblems across the PCI Express bus to the device. To the best of our knowledge, the algorithm presented in this paper is the first GPU-based B&B algorithm that performs all four operators on the device and subsequently avoids the data transfer bottleneck between CPU and GPU. The implementation on GPU is based on the Integer-Vector-Matrix (IVM) data structure which is used instead of a conventional linked-list to store and manage the pool of subproblems. This paper revisits the IVM-based B&B algorithm on the GPU, addressing the irregularity of the algorithm in terms of workload, memory access patterns and control flow. In particular, the focus is put on reducing thread divergence by making a judicious choice for the mapping of threads onto the data. Compared to a GPU-accelerated B&B based on a linked-list, the algorithm presented in this paper solves a set of standard flowshop instances on an average 3.3 times faster.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Parallel Computing - Volume 59, November 2016, Pages 119-139
نویسندگان
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