کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
508049 865167 2012 9 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Real-time tessellation of terrain on graphics hardware
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
پیش نمایش صفحه اول مقاله
Real-time tessellation of terrain on graphics hardware
چکیده انگلیسی

Synthetic terrain is a key element in many applications, which can lessen the sense of realism if it is not handled correctly. We propose a new technique for visualizing terrain surfaces by tessellating them on the GPU. The presented algorithm introduces a new adaptive tessellation scheme for managing the level of detail of the terrain mesh, avoiding the appearance of t-vertices that can produce visually disturbing artifacts. Previous solutions exploited the geometry shader's capabilities to tessellate meshes from scratch. In contrast, we reuse the already calculated data to minimize the operations performed in the shader units. This feature allows us to increase performance through smart refining and coarsening. Finally, we also propose a framework to manage large DEMs as height maps.


► We propose a new technique for visualizing terrain surfaces by tessellating them on the GPU.
► We reuse the already calculated data to minimize the operations performed in the shader units.
► These features allow us to increase performance through smart refining and coarsening.
► We propose a framework to manage large DEMs using height maps.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers & Geosciences - Volume 41, April 2012, Pages 147–155
نویسندگان
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