کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
519327 867657 2011 11 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Pseudo-random number generation for Brownian Dynamics and Dissipative Particle Dynamics simulations on GPU devices
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
پیش نمایش صفحه اول مقاله
Pseudo-random number generation for Brownian Dynamics and Dissipative Particle Dynamics simulations on GPU devices
چکیده انگلیسی

Brownian Dynamics (BD), also known as Langevin Dynamics, and Dissipative Particle Dynamics (DPD) are implicit solvent methods commonly used in models of soft matter and biomolecular systems. The interaction of the numerous solvent particles with larger particles is coarse-grained as a Langevin thermostat is applied to individual particles or to particle pairs. The Langevin thermostat requires a pseudo-random number generator (PRNG) to generate the stochastic force applied to each particle or pair of neighboring particles during each time step in the integration of Newton’s equations of motion. In a Single-Instruction-Multiple-Thread (SIMT) GPU parallel computing environment, small batches of random numbers must be generated over thousands of threads and millions of kernel calls. In this communication we introduce a one-PRNG-per-kernel-call-per-thread scheme, in which a micro-stream of pseudorandom numbers is generated in each thread and kernel call. These high quality, statistically robust micro-streams require no global memory for state storage, are more computationally efficient than other PRNG schemes in memory-bound kernels, and uniquely enable the DPD simulation method without requiring communication between threads.


► Molecular Dynamics codes implemented on GPUs have achieved two-order of magnitude computational accelerations.
► Brownian Dynamics and Dissipative Particle Dynamics simulations require a large number of random numbers per time step.
► We introduce a method for generating small batches of pseudorandom numbers distributed over many threads of calculations.
► With this method, Dissipative Particle Dynamics is implemented on a GPU device without requiring thread-to-thread communication.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Journal of Computational Physics - Volume 230, Issue 19, 10 August 2011, Pages 7191–7201
نویسندگان
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