کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
6862155 1439264 2017 37 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Sentiment analysis of player chat messaging in the video game StarCraft 2: Extending a lexicon-based model
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر هوش مصنوعی
پیش نمایش صفحه اول مقاله
Sentiment analysis of player chat messaging in the video game StarCraft 2: Extending a lexicon-based model
چکیده انگلیسی
There is a growing need for automated tools which make predictions about the positivity or negativity of sentiment conveyed by text. Such tools have a number of important applications in game user research. They are useful for understanding users generally, as they may give Big Data researchers access to a new source of information about player learning environments. Sentiment analysis methods are also applicable to the detection of toxicity, and the identification of players or player messages that are a potential threat to the player experience. A major challenge in sentiment analysis, however, is developing portable models that can be applied to new domains with relatively little effort. In the present study we extend a lexicon-based sentiment extractor, SO-CAL, to the analysis of instant messages across 1000 games of StarCraft 2. We show that, with updates to dictionary entries that are tailored to the classification task at hand, SO-CAL constitutes a respectable classifier of sentiment and toxicity that is robust across differences in player region and league. We verify the performance of our toxicity detector against a sample of 2025 additional games. Our results support the proposal that lexicon-based sentiment extraction is a useful and portable method of sentiment analysis, and that it can be deployed to identify toxicity.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Knowledge-Based Systems - Volume 137, 1 December 2017, Pages 149-162
نویسندگان
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