کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
6889749 1445143 2018 12 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Gamification and serious games in depression care: A systematic mapping study
ترجمه فارسی عنوان
تولید و بازی های جدی در مراقبت از افسردگی: یک مطالعه نقشه برداری سیستماتیک
کلمات کلیدی
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر شبکه های کامپیوتری و ارتباطات
چکیده انگلیسی
Depression is a common mental disorder that causes sadness and loss of interest. It affects 350 million people in the world and its most severe state can lead to suicide. Many technologies are being used to aid the depression treatment and gamification has been used as an approach to improve adherence and engagement in the treatment. This systematic study aimed at identifying how gamification and serious games have been applied to support the treatment of depression, what technologies are being used currently and what gaps are still left unexplored. Eight scientific repositories were used to search for papers in the area of depression and a filter process was used to remove bias. As a result of this search and filter process, 28 works were completely reviewed, analyzed and categorized in this paper. In the reviewed papers the technologies found for treatment of depression were mobile, computer, wearables and web applications. These technologies are applied in gamification, serious games, virtual reality and speech analysis. Some papers used Cognitive Behavioral Therapy as an intervention and other papers used gamification as a way to promote engagement and adherence to treatment.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Telematics and Informatics - Volume 35, Issue 1, April 2018, Pages 213-224
نویسندگان
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