کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
---|---|---|---|---|
9654914 | 681071 | 2005 | 22 صفحه PDF | دانلود رایگان |
عنوان انگلیسی مقاله ISI
Cost-driven octree construction schemes: an experimental study
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کلمات کلیدی
موضوعات مرتبط
مهندسی و علوم پایه
مهندسی کامپیوتر
نظریه محاسباتی و ریاضیات
پیش نمایش صفحه اول مقاله

چکیده انگلیسی
Recently, we introduced a simple cost predictor that reflects the average cost of ray shooting with a given octree (Cost prediction for ray shooting, in: Proc. 18th Annu. ACM Sympos. Comput. Geom., ACM, New York, 2002, pp. 293-302), and showed a termination criterion (cost-driven k-greedy) that guarantees a cost within a constant factor of optimal (Cost-optimal trees for ray shooting, in: Proc. LATIN'04, Lecture Notes in Comput. Sci., vol. 2976, Springer, Berlin, 2004, pp. 349-358). In this study, we compare this criterion with several octree construction schemes widely used in the computer graphics literature (such as bounding the number of objects in a leaf and the maximum depth). Our experimental results show that the octrees constructed using our schemes are generally comparable to or better than those built with a priori fixed parameters. We then fine-tune the predictor and observe the behavior of our algorithm on octrees built to support a simple ray-tracing engine. It appears to work well in practice.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computational Geometry - Volume 31, Issues 1â2, May 2005, Pages 127-148
Journal: Computational Geometry - Volume 31, Issues 1â2, May 2005, Pages 127-148
نویسندگان
Boris Aronov, Hervé Brönnimann, Allen Y. Chang, Yi-Jen Chiang,