کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
1025582 1483201 2015 10 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Why do people buy virtual goods? Attitude toward virtual good purchases versus game enjoyment
ترجمه فارسی عنوان
چرا مردم کالاهای مجازی را خریداری می کنند؟ نگرش نسبت به خرید خوب مجازی در مقابل لذت بازی
کلمات کلیدی
فریمیم، مدل تجاری، کالاهای مجازی، رایگان به بازی، بازی آنلاین
موضوعات مرتبط
علوم انسانی و اجتماعی مدیریت، کسب و کار و حسابداری سیستم های اطلاعات مدیریت (MIS)
چکیده انگلیسی


• Game enjoyment is negatively associated with purchase intentions for virtual goods.
• Attitude is positively associated with purchase intentions for virtual goods.
• Social influence is positively associated with purchase intentions for virtual goods.
• Intention to continue playing is positively associated with purchase intentions.

In this study we investigate purchase behavior for virtual goods in three free-to-play game environments. In the modern free games, publishers sell virtual goods in order to generate revenue. However, game publishers face dire negative attitudes toward the business model as it can entice publishers to degrade the enjoyment of the game in order to sell more virtual goods that address the artificial gaps in the game. This study focuses on this looming question in the game industry whether people buy virtual goods because they enjoy the game and want to keep on playing it or rather because their attitudes toward virtual goods are favorable and they believe it is also accepted in the peer-group. Player responses (N = 2791) were gathered from three different game types: social virtual world (Habbo) (n = 2156), first-person shooters (n = 398), and social networking games (Facebook games) (n = 237). The results support both main hypotheses (1) enjoyment of the game reduces the willingness to buy virtual goods while at the same time it increases the willingness to play more of the game. Continued use, however, does positively predict purchase intentions for virtual goods. (2) Attitude toward virtual goods and the beliefs about peers’ attitudes strongly increase the willingness to purchase virtual goods. Beyond these interesting results the paper points to several further lines of inquiry.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: International Journal of Information Management - Volume 35, Issue 3, June 2015, Pages 299–308
نویسندگان
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