Keywords: بازی آنلاین; Online game; Loyalty; Relationship management; Relational switching cost; Gaming habit;
مقالات ISI بازی آنلاین (ترجمه نشده)
مقالات زیر هنوز به فارسی ترجمه نشده اند.
در صورتی که به ترجمه آماده هر یک از مقالات زیر نیاز داشته باشید، می توانید سفارش دهید تا مترجمان با تجربه این مجموعه در اسرع وقت آن را برای شما ترجمه نمایند.
در صورتی که به ترجمه آماده هر یک از مقالات زیر نیاز داشته باشید، می توانید سفارش دهید تا مترجمان با تجربه این مجموعه در اسرع وقت آن را برای شما ترجمه نمایند.
Keywords: بازی آنلاین; Online game; Survey; Structural equation modelling; Personality; Social exchange theory;
Keywords: بازی آنلاین; Online game; Loyalty; Survey; Structural equation modeling; Expectancy for character growth; Consumption value;
Keywords: بازی آنلاین; Online game; Loyalty; Avatar identification; Social identity; Social capital;
Keywords: بازی آنلاین; Human computer interaction; Computer-mediated deception; Human information behavior; Gender, deception; Online game;
Keywords: بازی آنلاین; Online game; Temperament; Character; Flow; Loyalty;
Keywords: بازی آنلاین; Online game; Social cognitive theory; Self-efficacy; Outcome expectations; Trust; Gender;
Keywords: بازی آنلاین; Online game; Computer-mediated communication; Addiction; Flow theory;
Keywords: بازی آنلاین; Freemium; Business model; Virtual goods; Free-to-play; Online game
Keywords: بازی آنلاین; Software game; Game business performance; Video game; Online game; Empirical investigation; Games business factors
Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria
Keywords: بازی آنلاین; Internet Gaming Disorder; Online game; Behavioral addiction; Psychometric validation; Item Response Theory; Structural equation modeling;
A Digital Game Maturity Model (DGMM)
Keywords: بازی آنلاین; Software game; Game performance; Video game; Online game; Process assessment; Software process improvement; Game development methodology;
Why do people use gamification services?
Keywords: بازی آنلاین; Gamification; Online game; Persuasive technology; eHealth; Technology acceptance
A social-cognitive approach to online game cheating
Keywords: بازی آنلاین; Online game; Cheating; Social-cognitive theory; Social environment; Personal factors; Self-efficacy
Grey theory analysis of online population and online game industry revenue in Taiwan
Keywords: بازی آنلاین; Online game; Grey forecasting; GM(1,1) model; Market forecasting; Online population; Demographics
Motivations for self-assembling into project teams
Keywords: بازی آنلاین; Project teams; Self-assembly mechanism; Online game; Bipartite network; Exponential random graph models / ERGM
The social side of gaming: How playing online computer games creates online and offline social support
Keywords: بازی آنلاین; Bonding social capital; Bridging social capital; Social support; E-sports; Clan; Online game
The impact of online community position on online game continuance intention: Do game knowledge and community size matter?
Keywords: بازی آنلاین; Online community; Community position; Continuance intention; Online game; Game knowledge; Community size
An online game approach for improving students’ learning performance in web-based problem-solving activities
Keywords: بازی آنلاین; Digital game-based learning; Web-based problem solving; Online game; Interactive learning environments
Analysis of revisitations in online games
Keywords: بازی آنلاین; Revisitation; Online game; Analysis; Support Vector Machine; Ward hierarchical clustering; Shen Zhou Online; World of Warcraft
Why would online gamers share their innovation-conducive knowledge in the online game user community? Integrating individual motivations and social capital perspectives
Keywords: بازی آنلاین; Online game; Innovation-conducive knowledge sharing; Online game user community; User innovation; Individual motivations; Social capital
The impact of perceived risk, intangibility and consumer characteristics on online game playing
Keywords: بازی آنلاین; Online game; Perceived risk; Intangibility; Behavioral intention
Customization, immersion satisfaction, and online gamer loyalty
Keywords: بازی آنلاین; Customization; Immersion satisfaction; Gamer loyalty; Online game
Influential factors of player's loyalty toward online games for achieving commercial success
Keywords: بازی آنلاین; Online game; Player's loyalty; Addictive behavior; Flow experience;
The moderating role of locus of control on the links between experiential motives and intention to play online games
Keywords: بازی آنلاین; Online game; Experiential motives; Locus of control; MMORPGs; Intrinsic values
Effective message synchronization methods for multiplayer online games with maps
Keywords: بازی آنلاین; Message synchronization; Waiting period; NVE; Online game; Client-server
Business models and operational issues in the Chinese online game industry
Keywords: بازی آنلاین; Virtual world; China; Business model; Online game