کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
1025620 1483200 2015 13 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Why do people use gamification services?
موضوعات مرتبط
علوم انسانی و اجتماعی مدیریت، کسب و کار و حسابداری سیستم های اطلاعات مدیریت (MIS)
پیش نمایش صفحه اول مقاله
Why do people use gamification services?
چکیده انگلیسی


• Utilitarian, hedonic and social motivations to use gamification are investigated.
• Utilitarian and social motivations have a positive direct association with attitude.
• Utilitarian motivations’ association with continued use is mediated by attitude.
• Hedonic motivations have a positive direct association with continued use.

In recent years, technology has been increasingly harnessed for motivating and supporting people toward various individually and collectively beneficial behaviors. One of the most popular developments in this field has been titled gamification. Gamification refers to technologies that attempt to promote intrinsic motivations toward various activities, commonly, by employing design characteristic to games. However, a dearth of empirical evidence still exists regarding why people want to use gamification services. Based on survey data gathered from the users of a gamification service, we examine the relationship between utilitarian, hedonic and social motivations and continued use intention as well as attitude toward gamification. The results suggest that the relationship between utilitarian benefits and use is mediated by the attitude toward the use of gamification, while hedonic aspects have a direct positive relationship with use. Social factors are strongly associated with attitude, but show only a weak further association with the intentions to continue the use of a gamification service.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: International Journal of Information Management - Volume 35, Issue 4, August 2015, Pages 419–431
نویسندگان
, ,