کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
1038178 944205 2014 8 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Learning cultural heritage by serious games
ترجمه فارسی عنوان
یادگیری میراث فرهنگی توسط بازی های جدی
کلمات کلیدی
بازی های جدی علوم انسانی و میراث دیجیتالی، یادگیری مبتنی بر بازی
موضوعات مرتبط
مهندسی و علوم پایه شیمی شیمی تئوریک و عملی
چکیده انگلیسی

Immersive technologies such as virtual environments and augmented reality have a clear potential to support the experiencing of cultural heritage by the large public, complementing the current tools and practices based on tangible goods such as museums, exhibitions, books and visual content. Serious games – videogames designed for educational objectives – appear as a new tool to learn cultural content in an engaging way. In this paper, we will provide an extensive portrait of the current proposition of serious games in the cultural sector, highlighting the educational objectives of games in this domain and analysing the complex relations between genre, context of use, technological solutions and learning effectiveness. We finally identify and discuss the most significant challenges in the design and adoption of educational games in cultural heritage.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Journal of Cultural Heritage - Volume 15, Issue 3, May–June 2014, Pages 318–325
نویسندگان
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