کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
2703169 1144578 2011 5 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Energy expended by boys playing active video games
موضوعات مرتبط
علوم پزشکی و سلامت پزشکی و دندانپزشکی ارتوپدی، پزشکی ورزشی و توانبخشی
پیش نمایش صفحه اول مقاله
Energy expended by boys playing active video games
چکیده انگلیسی

The purpose of this study was to: (1) determine energy expenditure (EE) during a range of active video games (AVGs) and (2) determine whether EE during AVGs is influenced by gaming experience or fitness. Twenty-six boys (11.4 ± 0.8 years) participated and performed a range of sedentary activities (resting, watching television and sedentary gaming), playing AVGs (Nintendo® Wii Bowling, Boxing, Tennis, and Wii Fit Skiing and Step), walking and running including a maximal fitness test. During all activities, oxygen uptake, heart rate and EE were determined. The AVGs resulted in a significantly higher EE compared to rest (63–190%, p ≤ 0.001) and sedentary screen-time activities (56–184%, p ≤ 0.001). No significant differences in EE were found between the most active video games and walking. There was no evidence to suggest that gaming experience or aerobic fitness influenced EE when playing AVGs. In conclusion, boys expended more energy during active gaming compared to sedentary activities. Whilst EE during AVG is game-specific, AVGs are not intense enough to contribute towards the 60 min of daily moderate-to-vigorous physical activity that is currently recommended for children.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Journal of Science and Medicine in Sport - Volume 14, Issue 2, March 2011, Pages 130–134
نویسندگان
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