کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
348341 618178 2015 11 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
The evaluation of different gaming modes and feedback types on game-based formative assessment in an online learning environment
ترجمه فارسی عنوان
ارزیابی حالت های مختلف بازی و انواع بازخورد در ارزیابی مبتنی بر بازی در محیط آموزشی آنلاین
کلمات کلیدی
یادگیری مبتنی بر بازی، ارزیابی مبتنی بر بازی، یادگیری آنلاین، ارزیابی تکوینی
موضوعات مرتبط
علوم انسانی و اجتماعی علوم اجتماعی آموزش
چکیده انگلیسی


• A tic-tac-toe quiz game for formative assessment was developed in online learning.
• Two different gaming modes and two feedback types was developed and investigated.
• Different gaming modes did not affect the learning effectiveness.
• Providing immediate elaborated feedback in quiz game was useful to online learners.
• Most students showed positive attitude toward tic-tac-toe quiz game.

This study proposed an online learning system for energy education, modifying the typical rules of tic-tac-toe and incorporating multiple choice tests into the game in order to develop a game-based formative assessment tool for an online learning course. In order to explore how different gaming modes and feedback types in this game-based formative assessment affect knowledge acquisition effectiveness and participation perceptions, a tic-tac-toe quiz game (TRIS-Q) with two gaming modes: single-player online game (SOG) and multi-player online game (MOG), and two feedback types: immediate elaborated feedback (IEF) and no immediate elaborated feedback (no IEF), were developed. A 2(SOG vs. MOG) × 2(IEF vs. no IEF) between-subject experiment was also conducted to investigate the effects on 109 ninth-grade students from four junior high school classes. The research findings indicated that different gaming modes of TRIS-Q did not affect the effectiveness of knowledge acquisition; providing IEF for each question answered in the game facilitated the enhancement of both energy knowledge acquisition and student tic-tac-toe ability when comparing it with the no IEF type. Additionally, the different gaming modes and feedback types did not affect participation perceptions.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers & Education - Volume 81, February 2015, Pages 259–269
نویسندگان
, , ,