کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
---|---|---|---|---|
348413 | 618186 | 2014 | 10 صفحه PDF | دانلود رایگان |

• Students showed significant improvements in their problem-solving skills.
• They improved in system analysis and design, decision-making, and troubleshooting.
• The significant findings are attributed to the after-school program as a whole.
• Game-design can be a good context to teach thinking skills such as problem-solving.
• Activities need to be designed to teach the targeted thinking skills explicitly.
The Game-Design and Learning (GDL) initiative engages middle school students in the process of game-design in a variety of in-school, after-school, and summer camp settings. The goal of the GDL initiative is to leverage students' interests in games and design to foster their problem-solving and critical reasoning skills. The present study examines the effectiveness of an after-school version of the GDL program using a quasi-experimental design. Students enrolled in the GDL program were guided in the process of designing games aimed at solving problems. Compared to students in a control group who did not attend the program (n = 24), the children who attended the GDL program (n = 20) showed a significant increase in their problem-solving skills. The results provide empirical support for the hypothesis that participation in the GDL program leads to measurable cognitive changes in children's problem-solving skills. This study bears important implications for educators and theory.
Journal: Computers & Education - Volume 75, June 2014, Pages 72–81