کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
348549 618193 2013 7 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
The relationship between video game use and a performance-based measure of persistence
موضوعات مرتبط
علوم انسانی و اجتماعی علوم اجتماعی آموزش
پیش نمایش صفحه اول مقاله
The relationship between video game use and a performance-based measure of persistence
چکیده انگلیسی

An online performance-based measure of persistence was developed using anagrams and riddles. Persistence was measured by recording the time spent on unsolved anagrams and riddles. Time spent on unsolved problems was correlated to a self-report measure of persistence. Additionally, frequent video game players spent longer times on unsolved problems relative to infrequent video game players. Results are explained in terms of the value of performance-based measures of persistence over self-report measures and how video game use can lead to more persistence across a variety of tasks.


► A performance-based measure of persistence was developed.
► Persistence was measured by the time spent on unsolved anagrams and riddles.
►  Time spent on unsolved problems was correlated to another measure of persistence.
► Time spent on unsolved problems was correlated to video game use.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers & Education - Volume 60, Issue 1, January 2013, Pages 52–58
نویسندگان
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