کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
377234 658385 2010 15 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Monte Carlo tree search in Kriegspiel
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر هوش مصنوعی
پیش نمایش صفحه اول مقاله
Monte Carlo tree search in Kriegspiel
چکیده انگلیسی

Partial information games are excellent examples of decision making under uncertainty. In particular, some games have such an immense state space and high degree of uncertainty that traditional algorithms and methods struggle to play them effectively. Monte Carlo tree search (MCTS) has brought significant improvements to the level of computer programs in games such as Go, and it has been used to play partial information games as well. However, there are certain games with particularly large trees and reduced information in which a naive MCTS approach is insufficient: in particular, this is the case of games with long matches, dynamic information, and complex victory conditions. In this paper we explore the application of MCTS to a wargame-like board game, Kriegspiel. We describe and study three MCTS-based methods, starting from a very simple implementation and moving to more refined versions for playing the game with little specific knowledge. We compare these MCTS-based programs to the strongest known minimax-based Kriegspiel program, obtaining significantly better experimental results with less domain-specific knowledge.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Artificial Intelligence - Volume 174, Issue 11, July 2010, Pages 670-684