|کد مقاله||کد نشریه||سال انتشار||مقاله انگلیسی||ترجمه فارسی||نسخه تمام متن|
|381789||659758||2016||13 صفحه PDF||سفارش دهید||دانلود رایگان|
• Analyzing perceptions of a public display as reading platform.
• Repurposing an analog display as storytelling device.
• Prototyping interactive storytelling installations.
• Guidelines for the use of public displays for storytelling purposes.
• Exploring interactive storytelling in airports.
In the light of the increasing adoption of participatory culture means by general consumers, this paper describes the design process, evaluations and discussion on four studies on public interactive storytelling system addressing findings and limitations in regards of its participatory nature. Previous bodies of work within interactive artworks and public displays cite difficulty in attracting passersby attention. Through an iterative design process and refinements to the storytelling concept, we advanced our experience of the mechanics of digital storytelling’ and passersby engagement within each space studied. This paper aims to share our research highlights, encountered difficulties and how the applied evaluation methods stood up to the task within public spaces that aren’t as easily accessible for research, such as airport terminals. Our findings further seek to go beyond a traditional technology-centered approach while examining the relationship between individual, object, and public spaces.
Journal: Entertainment Computing - Volume 16, July 2016, Pages 15–27