کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
384793 660854 2009 6 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Design facial appearance for roles in video games
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر هوش مصنوعی
پیش نمایش صفحه اول مقاله
Design facial appearance for roles in video games
چکیده انگلیسی

Roles in video games often serve as avatars of players. Different game players may have their particular preferences on a role’s facial appearance. It would be desirable to allow players to customize the design of roles. This paper presents two methods for recommending a roles’ facial appearance for a particular game player and illustrates the two methods by using heroic roles as an example. The two recommendation methods are designated as the text-input and the picture-input approaches. The text-input approach requests the game player to carry out pairwise comparisons for determining the relative weights of 16 personality traits of heroes. The recommendation mechanism for the text-input approach is based on the fuzzy AHP (analytic hierarchy process). Whereas the picture-input approach requests the game player to view a sample set of pictures and rate his/her preferences on each picture. The recommendation mechanism for the picture-input approach is based on the BP (back-propagation) neural network. Experiments indicated that the text-input approach is more effective in terms of recommending an appropriate facial appearance, yet at the expense of needing more user time.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Expert Systems with Applications - Volume 36, Issue 3, Part 1, April 2009, Pages 4929–4934
نویسندگان
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