کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
---|---|---|---|---|
442603 | 692306 | 2014 | 19 صفحه PDF | دانلود رایگان |
• The first ever survey of 3D graphics on the web.
• All major approaches to browser-based rendering covered.
• Remote-rendering approaches for web based systems.
• Analysis of web-specific requirements for data compression and delivery.
• Survey of 3D web applications, grouped by application field.
In recent years, 3D graphics has become an increasingly important part of the multimedia web experience. Following on from the advent of the X3D standard and the definition of a declarative approach to presenting 3D graphics on the web, the rise of WebGL has allowed lower level access to graphics hardware of ever increasing power. In parallel, remote rendering techniques permit streaming of high-quality 3D graphics onto a wide range of devices, and recent years have also seen much research on methods of content delivery for web-based 3D applications. All this development is reflected in the increasing number of application fields for the 3D web. In this paper, we reflect this activity by presenting the first survey of the state of the art in the field. We review every major approach to produce real-time 3D graphics rendering in the browser, briefly summarise the approaches for remote rendering of 3D graphics, before surveying complementary research on data compression methods, and notable application fields. We conclude by assessing the impact and popularity of the 3D web, reviewing the past and looking to the future.
Figure optionsDownload high-quality image (252 K)Download as PowerPoint slide
Journal: Computers & Graphics - Volume 41, June 2014, Pages 43–61