کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
---|---|---|---|---|
4941813 | 1436833 | 2017 | 17 صفحه PDF | دانلود رایگان |
عنوان انگلیسی مقاله ISI
Just a game? Gamifying a general science class at university
ترجمه فارسی عنوان
فقط یک بازی؟ ایجاد کلاس عمومی علمی در دانشگاه
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موضوعات مرتبط
علوم انسانی و اجتماعی
روانشناسی
روانشناسی رشد و آموزشی
چکیده انگلیسی
Gamification is a modern technique in science education that involves the participation of the student as a gamer in a playful structure. As a result of this activity, the student should be motivated for learning the specific academic content, becoming a player rather than a spectator in an increasing creativity environment. This work presents a gamification experience within prospective primary teachers in a General Science Classroom. A scoring game-based methodology was used for teaching Matter and Energy contents. In an effort for promoting collaborative dynamics rather than competitive ones in the entire group, a new variable was introduced once the game was started. It was called Game-Index and took into account the scoring of the whole class, similarly to H-Index. The results evidenced the need for these correcting measures in the gamifications processes, since a positive correlation amongst scoring and academic marks was confirmed, but also some kind of competitive-by segreggation inside the class group.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Thinking Skills and Creativity - Volume 26, December 2017, Pages 51-59
Journal: Thinking Skills and Creativity - Volume 26, December 2017, Pages 51-59
نویسندگان
Jesús Sánchez-MartÃn, Florentina Cañada-Cañada, MarÃa Antonia Dávila-Acedo,