کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
5037899 1472506 2017 6 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Maladaptive cognitions predict changes in problematic gaming in highly-engaged adults: A 12-month longitudinal study
ترجمه فارسی عنوان
تشخیص های ناسازگارانه تغییرات در بازی های مشکل ساز را در بزرگسالان بسیار پر جنب و جوش پیش بینی می کند: یک مطالعه طولی 12 ماهه
کلمات کلیدی
اختلال بازی در اینترنت، اعتیاد، شناخت، مشکل بازی ویدئویی، درمان شناختی-رفتاری، طولی
موضوعات مرتبط
علوم زیستی و بیوفناوری علم عصب شناسی علوم اعصاب رفتاری
چکیده انگلیسی


- Longitudinal study of cognitions related to problematic video-game playing
- We use a recently developed measure of gaming-related cognitions.
- Cognitions are perfectionism, cognitive salience, regret, and behavioural salience.
- These cognitions act as both risk and remission factors for problematic behaviour.
- We discuss implications for interventions and clinical trials.

Understanding the role of maladaptive gaming-related cognitions may assist in screening and interventions for problematic gaming, including Internet gaming disorder (IGD). Cognitive-behavioural interventions that target specific cognitions related to gaming may be more effective than more general approaches that focus only on preoccupation with games. Although past research has identified cross-sectional associations between maladaptive cognitions and problematic gaming, it is less clear whether these cognitions can predict future changes in problematic gaming behaviour. The present study employed an 18-item measure of gaming cognition, assessing perfectionism, cognitive salience, regret, and behavioural salience, to investigate potential changes in problematic gaming over a 12-month period. The sample included 465 Australian adults (84% male, Mage = 26.2 years). It was found that individuals who became problematic gamers over 12 months had higher baseline scores on perfectionism (d = 1.20), cognitive salience (d = 0.74) and regret (d = 0.69) than those who remained non-problematic gamers. Problematic gamers who became non-problematic gamers had lower baseline perfectionism scores (d = 0.62) than those who remained problematic gamers. Cognitive change accounted for an additional 28% of variance in problematic gaming scores beyond gender, age, and frequency of gaming. These findings suggest that maladaptive gaming-related cognitions could be screened in clinical trials to aid in case formulation and inform decisions on needed interventions to deliver optimal client outcomes.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Addictive Behaviors - Volume 65, February 2017, Pages 125-130
نویسندگان
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