کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
---|---|---|---|---|
6883207 | 694931 | 2015 | 19 صفحه PDF | دانلود رایگان |
عنوان انگلیسی مقاله ISI
VGPM: Using business process modeling for videogame modeling and code generation in multiple platforms
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کلمات کلیدی
موضوعات مرتبط
مهندسی و علوم پایه
مهندسی کامپیوتر
شبکه های کامپیوتری و ارتباطات
پیش نمایش صفحه اول مقاله
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چکیده انگلیسی
Lately, the use of mobile applications in Smartphones has grown considerably. One of the most popular types of applications is videogames. As classic videogame development is a costly process several editors and tools to make this process quicker and easier have appeared. Although these editors allow the definition of various aspects of the videogame they do not include, in general, capabilities for modeling the logic of the game loop. In this research we propose VGPM, a specific notation based in the BPMN approach to define several important characteristics of the game logic, trying to reduce the cost of traditional videogame development.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computer Standards & Interfaces - Volume 42, November 2015, Pages 42-52
Journal: Computer Standards & Interfaces - Volume 42, November 2015, Pages 42-52
نویسندگان
Jaime SolÃs-MartÃnez, Jordán Pascual Espada, Natalia GarcÃa-Menéndez, B. Cristina Pelayo G-Bustelo, Juan Manuel Cueva Lovelle,