کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
881462 911730 2006 10 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Video gaming promotes concussion knowledge acquisition in youth hockey players
موضوعات مرتبط
علوم پزشکی و سلامت پزشکی و دندانپزشکی سیاست های بهداشت و سلامت عمومی
پیش نمایش صفحه اول مقاله
Video gaming promotes concussion knowledge acquisition in youth hockey players
چکیده انگلیسی

While the positive uses for video games in an educational setting have also been established, the educational aim is usually made explicit. The goal of this research was to develop a video game wherein the educational aspect was implicitly embedded in the video game, such that the gameing activity remained interesting and relevant. Following a pilot study to confirm the usability of an in-house developed game, two studies were conducted with 11–17 year old hockey players (N1=130N1=130, N2=39N2=39). Results demonstrated that participants playing the experimental version of the video game scored significantly higher on a concussion symptoms questionnaire, in a significantly faster time, than participants playing the control version of the game. Most participants indicated that they enjoyed the game and would play it again. These results suggest that educational material can be conveyed successfully and in an appealing manner via video game play.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Journal of Adolescence - Volume 29, Issue 3, June 2006, Pages 351–360
نویسندگان
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