کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
1013966 939342 2015 10 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Is it all a game? Understanding the principles of gamification
ترجمه فارسی عنوان
آیا این یک بازی است؟ درک اصول تولید
کلمات کلیدی
تولید تجربه، مکانیک، دینامیک، احساسات، تغییر رفتار، انگیزه، اسطوره آمریکایی
موضوعات مرتبط
علوم انسانی و اجتماعی مدیریت، کسب و کار و حسابداری کسب و کار و مدیریت بین المللی
چکیده انگلیسی

There is growing interest in how gamification—defined as the application of game design principles in non-gaming contexts—can be used in business. However, academic research and management practice have paid little attention to the challenges of how best to design, implement, manage, and optimize gamification strategies. To advance understanding of gamification, this article defines what it is and explains how it prompts managers to think about business practice in new and innovative ways. Drawing upon the game design literature, we present a framework of three gamification principles—mechanics, dynamics, and emotions (MDE)—to explain how gamified experiences can be created. We then provide an extended illustration of gamification and conclude with ideas for future research and application opportunities.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Business Horizons - Volume 58, Issue 4, July–August 2015, Pages 411–420
نویسندگان
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