کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
348700 618200 2012 14 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Making games in the classroom: Benefits and gender concerns
موضوعات مرتبط
علوم انسانی و اجتماعی علوم اجتماعی آموزش
پیش نمایش صفحه اول مقاله
Making games in the classroom: Benefits and gender concerns
چکیده انگلیسی

This paper argues that making computer games as part of a classroom project can develop a range of new media storytelling, visual design and audience awareness skills. This claim is supported by data from the evaluation of a six week game making project in a state funded primary school in which 11–12 year old learners made their own computer games using software called Adventure Author. The paper reports on analysis of the games produced by the children and documents the range of new media storytelling skills used as well as examining how the pupils responded to peer reviews of their games. In light of concerns raised in the literature that girls may be disadvantaged by classroom games projects, it investigates whether there are gender differences in the game making skills displayed by the learners. The results of the study indicate that girls' games score more highly than boys', particularly on skills relating to storytelling.


► We examine the games made by twenty-five 11–12 year old learners in a school based field study.
► Analysis of the games shows that the children mastered the basics of game design.
► Games made by girls were rated more highly than boys' games, particularly for storytelling.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers & Education - Volume 59, Issue 2, September 2012, Pages 385–398
نویسندگان
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