کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
348708 618200 2012 8 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Enhancing 5th graders’ science content knowledge and self-efficacy through game-based learning
موضوعات مرتبط
علوم انسانی و اجتماعی علوم اجتماعی آموزش
پیش نمایش صفحه اول مقاله
Enhancing 5th graders’ science content knowledge and self-efficacy through game-based learning
چکیده انگلیسی

Many argue that games can positively impact learning by providing an intrinsically motivating and engaging learning environment for students in ways that traditional school cannot. Recent research demonstrates that games have the potential to impact student learning in STEM content areas and that collaborative gameplay may be of particular importance for learning gains. This study investigated the effects of collaborative and single game player conditions on science content learning and science self-efficacy. Results indicated that there were no differences between the two playing conditions; however, when conditions were collapsed, science content learning and self-efficacy significantly increased. Future research should focus on the composition of collaboration interaction among game players to assess what types of collaborative tasks may yield positive learning gains.


► This study investigated the effects of collaborative gameplay on learning and self-efficacy.
► Collaborative groups did not differ in learning gains or changes in self-efficacy.
► Learning and self-efficacy did significantly increased collapsed across collaborative groups.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers & Education - Volume 59, Issue 2, September 2012, Pages 497–504
نویسندگان
, , , ,