کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
381819 659769 2015 10 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
A case study on Service-Oriented Architecture for Serious Games
ترجمه فارسی عنوان
یک مطالعه موردی در مورد معماری سرویس گرا برای بازی های جدی
کلمات کلیدی
بازی جدی تطبیقی؛ بازی برای یادگیری؛ بازی های جدی؛ توسعه بازی های جدی؛ معماری سرویس گرا؛ روش تجزیه و تحلیل معماری معماری
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر هوش مصنوعی
چکیده انگلیسی


• We investigate the use of Service Oriented Architecture in Serious Games development.
• We developed a prototype of a simple SOA-based adaptive Serious Game on probability.
• We describe the game architecture and discuss benefits and drawbacks of the approach.
• We argue that SOA can enhance SG development with small overhead.
• Benefits include efficient development, cost, reliability and easier maintenance.

Service-Oriented Architecture (SOA) is a set of practices for architectural design of software that exploits services as loosely coupled components orchestrated to deliver various functionalities. The SOA paradigm is not well established in the Serious Games (SG) domain, but it is expected to provide benefits, particularly in reducing the conceptual and technological complexity of the development. In this paper, we propose and study the application of a SOA approach to SG development. We have used the SOA approach to develop an adaptive Serious Game for teaching basic elements of probability to high school and entry-level university students, called The Journey. Details of the architecture implementation are offered, as well as the results of an evaluation of the system using the Architecture Tradeoff Analysis Method (ATAM). Based on our experience, we argue that the SOA approach can make SG development shorter, more flexible and more focused.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Entertainment Computing - Volume 6, January 2015, Pages 1–10
نویسندگان
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