کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
381837 659770 2014 8 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Geometrical vs topological measures for the evolution of aesthetic maps in a RTS game
ترجمه فارسی عنوان
اقدامات هندسی در مقابل اقدامات توپولوژیک برای تکامل نقشه زیبایی در یک بازی RTS
کلمات کلیدی
تولید محتوای رویه ای؛ زیبایی بازی؛ هوش محاسباتی؛ بازی های استراتژیک زمان واقعی
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر هوش مصنوعی
چکیده انگلیسی


• We present a procedural content generation (PCG) method to generate aesthetic maps.
• Maps characterized based on either their geometrical or topological measures.
• Topological measures taken from the sphere-of-influence graph induced by each map.
• Comparison between the solutions obtained from both characterization approaches.

This paper presents a procedural content generation (PCG) method that is able to generate aesthetic maps for a real-time strategy game. The maps were characterized based on either their geometrical properties or their topological measures (obtained in this latter case from the sphere-of-influence graph induced by each map). Using these features, a distance function between maps can be defined. This function is used in turn to determine how close/far each map generated by the PCG method (a self-adaptive evolutionary algorithm) is to a collection of maps which were taken initially to be aesthetic or non-aesthetic. This correspondence guided a multi-objective evolutionary approach whereby maps close to aesthetic maps and far to non-aesthetic maps are sought. Self-organizing maps are used to ascertain whether the so-generated maps naturally cluster together with aesthetic maps, as well as to provide a qualitative assessment of the ability of each set of features to characterize the latter.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Entertainment Computing - Volume 5, Issue 4, December 2014, Pages 251–258
نویسندگان
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