کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
---|---|---|---|---|
4942876 | 1437571 | 2017 | 13 صفحه PDF | دانلود رایگان |
عنوان انگلیسی مقاله ISI
A machine learning approach to predict the winner in StarCraft based on influence maps
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موضوعات مرتبط
مهندسی و علوم پایه
مهندسی کامپیوتر
هوش مصنوعی
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چکیده انگلیسی
We test different machine learning techniques on two different datasets of StarCraft games. The first dataset contains 4-player games in which the players are controlled by the internal game AI. The second dataset contains 2-player human games from specialized websites. We analyze the similarities and differences between both datasets and the performance of each algorithm. Finally, we perform a small experiment with expert players and conclude that our system reaches a level of precision similar to the human judges, although human judges base their predictions on a much more complex and abstract set of game features.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Entertainment Computing - Volume 19, March 2017, Pages 29-41
Journal: Entertainment Computing - Volume 19, March 2017, Pages 29-41
نویسندگان
Antonio A. Sánchez-Ruiz, Maximiliano Miranda,