کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
538273 871059 2013 15 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Objective and subjective evaluation of static 3D mesh compression
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر چشم انداز کامپیوتر و تشخیص الگو
پیش نمایش صفحه اول مقاله
Objective and subjective evaluation of static 3D mesh compression
چکیده انگلیسی

3D mesh compression is essential in the context of network-based virtual worlds, but so are objective and subjective fidelity of the reconstructed mesh to the original one. Unfortunately, it is difficult to establish a fair way to compare objectively two textured, triangular 3D meshes meant to approximate the surface of the same 3D object. We explain why by elaborating on how the geometric distance between two meshes can be estimated, after introducing some basic concepts related to mesh shape and a brief taxonomy of static 3D mesh coding techniques. We review a selection of such coding techniques, almost all of which deal only with the shape of the surface, and then focus on surface appearance, usually described separately with a texture to be mapped onto the 3D mesh at rendering time, and we also review existing techniques specifically devised to compress textures meant for 3D models. Finally, we discuss the even larger complexity of establishing any reasonable way to compare the subjective quality of the experience produced by two versions of the same 3D object, especially if different rendering methods may be used.


► We discuss several ways to perform objective comparisons of 3D models.
► We review and compare state-of-the-art mesh and texture compression algorithms.
► We review recent work on subjective comparison of 3D models.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Signal Processing: Image Communication - Volume 28, Issue 2, February 2013, Pages 181–195
نویسندگان
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