کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
551877 873120 2008 20 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Non-visual game design and training in gameplay skill acquisition – A puzzle game case study
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر تعامل انسان و کامپیوتر
پیش نمایش صفحه اول مقاله
Non-visual game design and training in gameplay skill acquisition – A puzzle game case study
چکیده انگلیسی

This paper reports the results of a study on the design and evaluation of the game and techniques which allow puzzles to be played in the absence of visual feedback. We have demonstrated that a camera-mouse can be used successfully for blind navigation and target location acquisition within a game field. To gradually teach the players the sequential learning method was applied. Blind exploration of the gamespace was augmented with sticky labels and overview sound cues, verbal and non-verbal, which can significantly reduce the cognitive load and facilitate mental matching and integration. The full-sticky labels technique does not require fine motor skills and allows a user to gain control over the game with a minimum level of skills. With the vertical sticky labels technique training was focused on the development of accurate head movements only on a horizontal plane. With practice, the players can use the non-sticky labels technique. After 240 trials (3–4 h), the cumulative experience of the blindfolded players was increased 22.5–27 times compared to the initial 10 trials.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Interacting with Computers - Volume 20, Issue 3, May 2008, Pages 386–405
نویسندگان
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