کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
553231 873460 2012 11 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Decision-making in-socio and in-situ: Facilitation in virtual worlds
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر سیستم های اطلاعاتی
پیش نمایش صفحه اول مقاله
Decision-making in-socio and in-situ: Facilitation in virtual worlds
چکیده انگلیسی

Past research suggests that “situatedness”, i.e. the context, as well as the social interaction that occurs within it, play an important role in cognitive processes such as learning and decision-making. Thus far, IT tools have been limited in the level and type of situatedness they facilitate. The advent of virtual worlds has changed this. Virtual worlds provide open, three-dimensional platforms for creating and designing real life-like spaces; they also allow for interaction between users in the form of “avatars” in that space. This research study focuses on virtual worlds as platforms for learning and decision-making. We propose a model that explains how individuals in a group learn and make decisions through a process that is influenced by the two unique characteristics of virtual worlds that enable situatedness: the facilitation for designing real life-like spaces, and the facilitation of rich many-to-many interactions.We draw on theories of situated cognition, social cognition, and flow to explicate the influence of these characteristics on the process of learning and decision-making. Data was collected by means of a quasi-experiment in Second Life (SL). Results from this study extend and validate the predictions of situated theories of decision-making within the context of a virtual world environment and suggest guidelines for practitioners who wish to use such environments to support organizational learning and decision-making. Perhaps the most compelling of these is to focus on maximizing the immersion of the individual in the activity by stimulating his or her perceptions of others and activity-related cues in the environment.


► Study explores how virtual worlds support “situatedness”.
► Provides conceptualization and measurement of two unique affordances of virtual worlds.
► Explains and tests a model of decision-making through a process influenced by situatedness.
► Demonstrates that leveraging social and contextual perception is essential for immersion.
► Results extend and validate situated theories of decision making within virtual worlds.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Decision Support Systems - Volume 52, Issue 2, January 2012, Pages 342–352
نویسندگان
, , , ,